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Armor

Armor is an essential tool for players who will want to do everything they can to avoid getting hurt. Armor pieces yield all manner of benefits for adventurers, but even the most mundane can make the difference between life and death.

  • Light Armor. Basic sets of armor that are typically easy to move around in and quick to to get into and out of. Light armor has a no Maximum Constitution Bonus on their AC and only needs one minute to equip or remove.
  • Medium Armor. Basic set of armor that offers more protection than Light Armor but is a bit harder to move around in generally. Medium armor has a Maximum Constitution Bonus of +3 and takes 4 minutes to equip and 2 minutes to remove.
  • Heavy Armor. Basic set of armor that offers the best protection at the cost of mobility. Heavy Armor has a Maximum Constitution Bonus of +1 and takes 5 minutes to equip and remove.
  • Shields. Pieces of armor that also has a Fighting Style, used as an additional means of defense while offering versatility.
  • Penalties. The Penalties of wearing armor only occur when attempting to roll Skill checks involving the Strength, Dexterity, and Constitution. This does not apply to actions such as performing basic attacks and Combat Maneuvers.
  • Move. Some armor is heavy and will hinder the Maximum Movement of the wearer when equipped.
  • Cloak (Main Gauche). A cloak may not give much protection in the means of combat, it can provide environmental protections and can be used in Fighting Styles with Knives/Daggers.
    With the Main Gauche Fighting Style the user takes the cloak and uses it for deception, gaining their Charisma Modifier as part of the roll to hit.
  • Plated Gauntlet (Main Gauche). The plated gauntlet gives protection to your off-hand, allowing the user to Grapple weapons, preventing the opponent from attacking so long as you maintain a grip on the opponent’s weapon, rendering their Actions useless for weapon attacks unless they’re able to break the Grapple on the weapon, or let go of it. 

Light Armor

ArmorBonusPenaltyMove
Leather+1
Studded+2-1
Hide+3-2

Medium Armor

ArmorBonusPenaltyMove
Chain Mail+4-1-5 ft
Scale Mail+5-2-5 ft
Banded Mail+6-3-5 ft

Heavy Armor

ArmorBonusPenaltyMove
Splint Mail+7, Resistance to Slashing-2-10 ft
Half Plate+8, Resistance to Slashing-3-10 ft
Full Plate+9, Resistance to Slashing-4-10 ft

Shields

ArmorBonusPenaltyProperties
Buckler+1Light Armor
Wood+2-1Light Armor
Metal+3-2Medium Armor
Tower+4-3Heavy Armor

Fighting Styles

  • Bash. The user may use their shield as an improvised weapon they are Proficient with as a Minor Action, dealing 1d4 + Strength modifier bludgeoning damage. The user may also add their shield’s Armor Class bonus to the damage roll.
  • Parry. Upon being targeted by a melee attack, the user may use their Reaction to make a Full Defense until the start of their turn.
  • Phalanx Stance. The user may hold up their shield and attack with a Piercing weapon when they use their Standard Action to take a Full Defense.
  • Shield Wall. The user may use their shield to grant half cover to an adjacent ally as a Minor Action. The user may also use their shield to grant three-quarters cover to themselves as a Standard Action.
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