King Crab

The spirit of a king crab that Totemists are often attached to. This Totem Spirit accompanies their Totemist as a physical manifestation of their determination.

Medium Aquatic Beast


Hit Points
26

Speed
30 ft

AC
14

Fortitude
14

Reflex
12

Will
9

Str
14 (+2)

Dex
14 (+2)

Con
18 (+4)

Int
5 (-3)

Wis
5 (-3)

Cha
8 (-1)


Burrowing. The creature can Burrow up to it’s maximum Speed.

Water-breathing. The creature can breathe in water and is unaffected by Drowning.

Actions

Pincer (Str). +5 to hit AC. 1d6+4 Piercing damage and the target is Grappled. The King Crab may Grapple up to two targets at a time, provided it is one Size or more larger than the creatures.

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