Manticore

The Manticore is a fearsome monster that has been altered by grotesque transmutation magics. Manticore often having the head and body of a feline predator with a long, scaled tail with venomous barbs. They use their tails as a spiked whip and are able to detach the barbs in order to fling at foes from a range.

Large Quadrupedal Monstrosity


Hit Points
29

Speed
40 ft

AC
14

Fortitude
18

Reflex
14

Will
11

Str
18 (+4)

Dex
18 (+4)

Con
19 (+4)

Int
11 (+0)

Wis
13 (+1)

Cha
10 (+0)


Darkvision. The creature can see in the darkness up to 120 ft.

Resistances. Poison damage, Poisoned

Tail Sweep. If the creature has more than one enemy adjacent to it, it can sweep with its Tail attack, gaining the Cleave combat maneuver.

Actions

Bite (Str). +7 to hit AC. 2d8+4 Piercing damage and the target is Grappled.

Tail (Str/Melee). +7 to hit AC. 1d10+4 Slashing damage and the target is Poisoned until the end of it’s next turn, dealing 4 Poison damage.

Tail (Dex/Ranged 60 ft) +7 to hit AC. 1d8+4 Piercing damage and the target is Poisoned until the end of it’s next turn.

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