The Manticore is a fearsome monster that has been altered by grotesque transmutation magics. Manticore often having the head and body of a feline predator with a long, scaled tail with venomous barbs. They use their tails as a spiked whip and are able to detach the barbs in order to fling at foes from a range.
Large Quadrupedal Monstrosity
Hit Points
29
Speed
40 ft
AC
14
Fortitude
18
Reflex
14
Will
11
Str
18 (+4)
Dex
18 (+4)
Con
19 (+4)
Int
11 (+0)
Wis
13 (+1)
Cha
10 (+0)
Darkvision. The creature can see in the darkness up to 120 ft.
Resistances. Poison damage,
Tail Sweep. If the creature has more than one enemy adjacent to it, it can sweep with its Tail attack, gaining the Cleave combat maneuver.
Actions
Bite (Str). +7 to hit AC. 2d8+4 Piercing damage and the target is
.Tail (Str/Melee). +7 to hit AC. 1d10+4 Slashing damage and the target is
until the end of it’s next turn, dealing 4 Poison damage.Tail (Dex/Ranged 60 ft) +7 to hit AC. 1d8+4 Piercing damage and the target is
until the end of it’s next turn.