Slime Droplet

The Slime Droplet comes in multiple forms based on the type of color., with each color representing an element. There are many forms of Slime Droplets and all manner of elements flock together in order to survive. Given enough safety and time the Slime Droplets could merge together to form larger Slime Droplets, and may even gain multiple elements.

Small Amorphous Elemental Slime


Hit Points
17

Speed
20 ft

AC
10

Fortitude
10

Reflex
10

Will
10

Str
11 (+0)

Dex
11 (+0)

Con
11 (+0)

Int
11 (+0)

Wis
11 (+0)

Cha
11 (+0)


Absorptions. Earth damage (Orange), Fire damage (Red), Water damage (Blue), Wind damage (Green)

Immunities. Muddied (Orange), Burned (Red), Wet (Blue), Windswept (Green)

Resistances. Bludgeoning, Piercing, Slashing

Weaknesses. Earth damage (Red, Green), Fire damage (Blue, Green), Water damage (Orange, Red), Wind damage (Blue, Orange)

Amorphous. The creature has a gelatinous body, giving it Resistance to Bludgeoning, Piercing, and Slashing damage. The Slime may also fit through cracks and gaps, acting as Difficult Terrain.

Merge. The creature is able to merge with others of its kind. When the creature merges with another it increases in size, gains a +2 in all abilities, increases it’s Hit Point maximum by +3, and gains the Absorptions, Immunities, Resistances, and Weaknesses of the merged creature.

Actions

Slam (Str.). +3 to hit AC. 1d4 Bludgeoning damage and the target is Burned (Red), Muddied (Orange), Wet (Blue) or Windswept (Green) until the end of their next turn.

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