Will O' Wisp

The Will O’ Wisp is an unbridled living spirit of lingering magics expelled from the environment. These spirits have control of their direction, but often float aimlessly where the weather takes them. Will O’ Wisps typically are a small typhoon of their element; earth, fire, water, or wind, however it is common knowledge that Will O’ Wisps can grow into larger entities or, on rare occasions, becomes a typhoon of elemental mayhem.

Small Ethereal Elemental


Hit Points
18

Speed
30 ft

AC
13

Fortitude
11

Reflex
12

Will
13

Str
11 (+0)

Dex
15 (+2)

Con
12 (+1)

Int
11 (+0)

Wis
16 (+3)

Cha
6 (-2)


Immunities. Earth damage (Earth), Fire damage (Fire), Water damage (Water), Wind damage (Wind). Muddied (Earth), Burned (Fire), Wet (Water), Windswept (Wind)

Resistances. Frozen (Earth), Wet (Earth), Windswept (Fire), Burned (Water), Muddied (Wind)

Weaknesses. Wind damage (Earth), Water damage (Fire), Earth damage (Water), Fire damage (Wind),

Ethereal Body. The creature has Immunity to all non-elemental Status Conditions unless specified otherwise.

Levitation. The creature hovers over the ground and is able to move and hover vertically.

Quaking Aura (Earth). The Will o’ Wisp has a 5 ft Aura around it that targets a creature’s Reflex who is standing within the Aura. The Aura gains a +3 to hit and upon being hit the target takes 3 Earth damage and is Prone until the end of their next turn.

Ember Aura (Fire). The Will o’ Wisp has a 5 ft Aura around it that targets a creature’s Reflex who is standing within the Aura. The Aura gains a +3 to hit and upon being hit the target takes 3 Fire damage and is Burned until the end of their next turn.

Sleet Aura (Water). The Will o’ Wisp has a 5 ft Aura around it that targets a creature’s Reflex who is standing within the Aura. The Aura gains a +3 to hit and upon being hit the target takes 3 Water damage and is Frozen until the end of their next turn. Any target who is Wet is automatically hit by the Aura.

Dust Aura (Wind). The Will o’ Wisp has a 5 ft Aura around it that targets a creature’s Reflex who is standing within the Aura. The Aura gains a +3 to hit and upon being hit the target takes 3 Wind damage and is Windswept until the end of their next turn.

Actions

Mud Slap (Wis/Earth). Melee spell, +6 to hit Fortitude, 1d4+3 Earth damage and the target is Muddied until the end of their next turn.

Firebolt (Wis/Fire). Ranged spell 30 ft, +6 to hit Will, 1d4+3 Fire damage and the target is Burned until the end of their next turn.

Brine Spray (Wis/Water). AoE 15 ft Cone, +6 to hit Reflex, 1d4+3 Water damage and the target is Wet until the end of their next turn.

Wind Tunnel (Wis/Wind). Ranged spell 30 ft, +6 to hit Will, 1d4+3 Wind damage and the target is Pulled up to 15 ft toward the Will o’ Wisp.

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