Zombie

A fresh or decayed corpse that has been reanimated through necrotic rituals. These undead are slower, more fragile creatures, but in a swarm they can trap and surround, becoming a deadly force. Because of this, those who reanimate the dead for nefarious purposes often coral as many zombies as they can into tight spaces to deter snooping.

Medium Humanoid Undead


Hit Points
19

Speed
25 ft

AC
11

Fortitude
11

Reflex
11

Will
11

Str
11 (+0)

Dex
11 (+0)

Con
11 (+0)

Int
11 (+0)

Wis
11 (+0)

Cha
11 (+0)


Immunities. Poison damage, Charmed, Deranged, Drowning, Enraged, Poison, Suffocating.

Weaknesses. Fire damage, Radiant damage.

Actions

Unarmed (Str). +3 to hit AC. 1d6 Bludgeoning damage and the target is Grappled.

Bite (Str). +3 to hit AC. 1d6 Piercing damage and the creature heals for half the damage dealt.

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