Goblins are generally meek monsters, but they’re vast in numbers and are often coerced or intimidated by much smarter and more powerful monsters to do their bidding. Being small and nimble creatures Goblins are often used as scouts or for stealth and thievery.
Small Bipedal Humanoid Monstrosity
Hit Points
12
Speed
30 ft
AC
10*
Fortitude
10
Reflex
12
Will
10
Str
11 (+0)
Dex
14 (+2)
Con
6 (-2)
Int
11 (+0)
Wis
11 (+0)
Cha
8 (-1)
* Unarmored stats
Darkvision. The creature is able to see in the dark up to 60 ft away.
Nimbleness. The Goblin can use his Minor Action to Shift or use Stealth.
Actions
Weapon Attack (Dex). +5 to hit AC. 1d4 or 1d6 Bludgeoning, Piercing, or Slashing damage.
Mugging (Dex). +5 to hit AC. 1d4+2 or 1d6+2 Bludgeoning, Piercing, or Slashing damage and the creature steals a number of currency equal to half the damage dealt.