Goblins are generally meek monsters, but they’re vast in numbers and are often coerced or intimidated by much smarter and more powerful monsters to do their bidding. Being small and nimble creatures Goblins are often used as scouts or for stealth and thievery.
Small Bipedal Humanoid Monstrosity
Hit Points
16
Speed
30 ft
AC
12*
Fortitude
11
Reflex
12
Will
12
Str
13 (+1)
Dex
14 (+2)
Con
10 (+0)
Int
11 (+0)
Wis
11 (+0)
Cha
14 (+2)
* Unarmored stats
Darkvision. The creature is able to see in the dark up to 60 ft away.
Goblin Orders. The creature can use their Minor Action to make a number of allies equal to their Charisma Modifier who can hear him to Shift for half of their current Speed.
Actions
Weapon Attack (Str). +4 to hit AC. 1d4 or 1d6 + Strength modifier Bludgeoning, Piercing, or Slashing damage.
Weapon Attack (Dex). +5 to hit AC. 1d4 or 1d6 + Dexterity modifier Bludgeoning, Piercing, or Slashing damage.