The hydra is a towering multi-headed snake with a dangerous venom, scales with a high luster that are difficult to pierce through and can resist magics. Hydras are a threat to villages and livestock, being able to wipe out up to a small town when hunting for a meal if not challenged or killed. Though hydra threats are often few and far between they are well known and feared by the masses.
Huge Serpentine Monstrosity
Hit Points
42
Speed
30 ft
AC
16
Fortitude
19
Reflex
15
Will
14
Str
16 (+3)
Dex
20 (+5)
Con
22 (+6)
Int
11 (+0)
Wis
15 (+2 )
Cha
15 (+2)
Darkvision. The creature can see in the darkness up to 120 ft.
Immunities.
Resistances. Piercing damage, Poison damage.
Weaknesses. Fire damage.
Amphibious. The creature may float, swim, and breathe underwater, or have the ability to hold their breath for extended periods of time.
Multiple Heads. The creature has multiple heads and is able to attack at least twice per Attack action.
Reach. The creature has a 10 ft melee range.
Tail Sweep. If the creature has more than one enemy adjacent to it, it can sweep with its Tail attack, gaining the Cleave combat maneuver.
Actions
Bite (Dex). +8 to hit AC. 3d10+5 Piercing damage and the target is
for two turns.Tail (Str). +6 to hit AC. 3d8+3 Slashing damage.
Legendary Action
Upon becoming
, the Hydra uses it’s Legendary Action on it’s next turn.Poison Breath (Wis.) 15 ft Aura. +5 to hit Fortitude, 3d6+2 Poison damage and the target is
by a fit of coughing until the end of their next turn. The Aura lasts a number of turns equal to the creature’s Wisdom modifier.Sample Flavor Text. “In perfect unity, the hydra’s heads all open their mouths wide as if yawning and then fan out. A deathly looking gas begins to rise to the back of it’s throats…”