Orcs are brutish, aggressive and malevolent creatures with a hog-like head, a thick, bushy mane, twisted tails, and the hands and feet of a humanoid. These beings live mostly in caves, originating from deep within the caverns of the earth, but can endure the blazing light of the sun in order to plunder the riches of the surface. Like Ogres, Orc favor the taste of flesh and will often pillage civilizations, taking hostages to treat as cattle to be eaten at a later date.
Medium Humanoid Monstrosity
Hit Points
25
Speed
30 ft
AC
13*
Fortitude
13
Reflex
13
Will
12
Str
16 (+3)
Dex
15 (+2)
Con
17 (+3)
Int
13 (+1)
Wis
15 (+2)
Cha
11 (+0)
* Unarmored stats
Darkvision. The creature is able to see in the dark up to 120 ft away.
Combat Prowess. The creature is skilled with their weapons, being able to take a Fighting Style in the weapons they use.
Actions
Weapon Attack (Str). +6 to hit AC, 1d8+4 or 1d10+4 Bludgeoning, Piercing or Slashing damage.
Weapon Attack (Dex). +6 to hit AC. 1d6+2 or 1d8+2 Dexterity modifier Bludgeoning, Piercing, or Slashing damage.