Dryads are humanoid creatures whose spirit is tied to a tree or forest. Typically Dryads are pacifist creatures but can use their tree to plane-shift between the Fae Plane to the Material Plane in order to flee or to enact vengeance on those who do harm to their tree or forest. Though Dryads would rather not be violence they are known to be creatures of trickery and playfulness, leading most to view them as frustrating and untrustworthy creatures who won’t hesitate to waste peoples’ time who are foolish enough to give it to them.
Medium Humanoid Aberration
Hit Points
24
Speed
30 ft
AC
13
Fortitude
13
Reflex
14
Will
13
Str
10 (+0)
Dex
13 (+1)
Con
16 (+3)
Int
18 (+4)
Wis
15(+2)
Cha
13 (+1)
Absorptions. Water damage
Immunities.
Resistances. Earth damage
Weaknesses. Fire damage, Dark damage
Animate Plants. The creature may animate plants such as ferns and shrubbery in the area up to 60 away from them. The creature may only animate a number of creatures equal to it’s Intelligence modifier per day.
Spellcasting. The creature is able to learn spells, knowing a number of spells equal to their Intelligence modifier and may cast each spell a number of times equal to their Wisdom modifier until the end of the encounter.
Actions
Shillelagh (Str). 3+ to hit AC. 1d8 Bludgeoning damage.
Elemental Bolt (Wis). Ranged 60 ft, +5 to hit Will. 1d6+2 Earth damage.
Spells. Blessed Ground, Bramble Barbs, Cunning, Ensnare