Dryad

Dryads are humanoid creatures whose spirit is tied to a tree or forest. Typically Dryads are pacifist creatures but can use their tree to plane-shift between the Fae Plane to the Material Plane in order to flee or to enact vengeance on those who do harm to their tree or forest. Though Dryads would rather not be violence they are known to be creatures of trickery and playfulness, leading most to view them as frustrating and untrustworthy creatures who won’t hesitate to waste peoples’ time who are foolish enough to give it to them.

Medium Humanoid Aberration


Hit Points
24

Speed
30 ft

AC
13

Fortitude
13

Reflex
14

Will
13

Str
10 (+0)

Dex
13 (+1)

Con
16 (+3)

Int
18 (+4)

Wis
15(+2)

Cha
13 (+1)


Absorptions. Water damage

Immunities. Muddied

Resistances. Earth damage

Weaknesses. Fire damage, Dark damage

Animate Plants. The creature may animate plants such as ferns and shrubbery in the area up to 60 away from them. The creature may only animate a number of creatures equal to it’s Intelligence modifier per day.

Spellcasting. The creature is able to learn spells, knowing a number of spells equal to their Intelligence modifier and may cast each spell a number of times equal to their Wisdom modifier until the end of the encounter.

Actions

Shillelagh (Str). 3+ to hit AC. 1d8 Bludgeoning damage.

Elemental Bolt (Wis). Ranged 60 ft, +5 to hit Will. 1d6+2 Earth damage.

Spells. Blessed Ground, Bramble Barbs, Cunning, Ensnare

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