“All things are made of four elements: earth, air, fire, and water.”
Health and Mana
Health Die. 1d6
Hit Points at 1st level. 6 + Constitution Ability Score
Hit Points at Higher levels. 1d6 (or average roll, 4) + Con Mod per level after 1st.
Mana Die. 1d10
Mana Points at 1st level. 10 + Intelligence Ability Score
Mana Points at Higher levels. 1d10 (or average roll, 7) + Int Mod per level after 1st.
Proficiency
Skill Groups.
Defense.
Offense. One Weapon Type
Spell Focus. Wands, Staves, and Orbs
Armor. Light
Spellcasting
The Elementalist learns 3 + Intelligence Modifier (minimum +1) spells at 1st level and learns an additional spell in the Elementalist Spell List every 2nd Elementalist level gained.
Elemental Affinity
At 1st level the Elementalist chooses one of the four elements. The Elementalist obtains a natural affinity to that element, gaining
At 6th level the Elementalist chooses a second Elemental Affinity.
At 11th level, the Elementalist chooses a third Elemental Affinity.
At 17th level, the Elementalist is able to harness all the elements, gaining an Elemental Affinity to all elements.
Combat Meditation
At 2nd level, while in combat the Elementalist may use a Minor Action to restore MP equal to ½ their Elementalist level + Intelligence Modifier.
Redirect Element
At 3rd level the Elementalist can redirect any elemental attack targeted at them that has missed as a Reaction. This redirection costs Mana equal to ½ the character’s level + 5.
At 9th level when you redirect a spell, you can change the element to one of the Elementalist’s Affinities.
Elemental Encore
At 5th level the Elementalist gains an additional Standard or Minor Action when they successfully hit with a spell and deal an Elemental Condition. Only one Encore may be gained per spell casting and targets who are already under an Elemental Condition do not yield an Elemental Encore if hit by a spell cast with Elemental Encore.
Multicasting
At 7th level the Elementalist can use their Standard Action when casting a spell to cast an additional spell.
At 14th level you cast a spell you may cast two additional times.
Spell Potency
At 11th level the Elementalist ignores
for elements of their Elemental Affinities and treats it as instead. If the foe already has then the Elementalist ignores it, doing full damage instead.Absorbing Aura
At 15th level the Elementalist has a natural aura about them. When hit with elemental damage the Elementalist may choose to absorb that element as a Reaction, yielding Immunity to that element for 24 hours or until dismissed as Free Action. This may only be used once per long rest.
One With the Elements
At 20th level, for 1 minute the Elementalist may cast for no Mana and their Absorbing Aura radiates, dealing 1d6 + Wis. modifier elemental damage to any enemy within a 10ft radius around them. If the Absorbing Aura has no element, then they choose an element that the Absorbing Aura fills with. This ability may only be used once per long rest.