Large Aquatic Beast
Hit Points
24
Speed
40 ft
AC
14
Fortitude
14
Reflex
12
Will
9
Str
18 (+4)
Dex
14 (+2)
Con
14 (+2)
Int
6 (-3)
Wis
5 (-3)
Cha
8 (-1)
Water-breathing. The creature can breathe in water and is unaffected by DrowningDrowningYou’re fully submerged in water, unable to breathe, and fighting in order to stay afloat and keep swimming or break out of being encased in water. The Drowning creature must make an Endurance check to not breathe in liquid and must attempt to move or swim out until they can break for air, using all Actions in order to do so. In addition, the Drowning characters are Deafened, Silenced, Suffocating and most likely also Wet..
Blood Frenzy. The creature becomes DerangedDerangedThe target has lost their head, attacking the nearest creature to it, whether it be friend or foe. if a target they damage becomes BloodiedBloodied ConditionThe target is at 50% health or below and now looks visibly worse for wear..
Actions
Bite (Str). +7 to hit AC. 2d6+4 Piercing damage and the target is GrappledGrappled ConditionThe target is being held by someone or something. They cannot take any movement actions while Grappled and yields Advantage when attempting to be attacked, Tripped, or Disarmed. Opponents who are Grappled and Prone yield a Disadvantage to break the Grapple..