Dire Wolf

The dire wolf has the traits of a wolf, however, they are far larger than a standard wolf. With a thicker hide and a higher intelligence the dire wolf can be an overwhelming force to those who venture too deep into the territory of a large pack.

Large Quadrupedal Beast


Hit Points
26

Speed
40 ft

AC
13

Fortitude
13

Reflex
13

Will
9

Str
14 (+2)

Dex
16 (+3)

Con
16 (+3)

Int
8 (-1)

Wis
3 (-3)

Cha
8 (-1)


Darkvision. The creature can see in the darkness up to 60 ft.

Call For Backup. Once per encounter the creature may let out an audible cry that carries to allies who are able to hear it. This may be used to summon up to 1d4 additional creatures if they’re within the immediate vicinity. They may use this to as a free action to communicate with a number of the same creature within 3 miles of them.

Howl. Once per Encounter, the creature may use their Standard Action to let out a loud howl, increasing its Critical range by +1 for up to 1 minute.

Actions

Bite (Dex). +6 to hit AC. 2d6+3 Piercing damage and the target is Grappled.

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