The skull of a humanoid, reanimated by necrotic ritual to be possessed by spirits of flame. The skulls understand basic commands from their master, only wandering aimlessly and aggressively when they no longer have a master to command them. They’re usually created to deter anyone from entering a location but can also be commanded to seek out a soul to find and attack upon the right circumstances.
Small Avian Elemental Undead
Hit Points
17
Speed
40 ft
AC
9
Fortitude
9
Reflex
14
Will
13
Str
8 (-1)
Dex
15 (+2)
Con
11 (+0)
Int
15 (+2)
Wis
16 (+3)
Cha
11 (+0)
Absorptions. Wind damage
Immunities. Fire damage (Fire),
Resistances. Dark damage
Weaknesses. Radiant damage, Water damage
Levitation. The creature hovers over the ground and is able to move and hover vertically.
Actions
Fireball (Wis/Somatic). Ranged spell 30 ft, 15 ft Burst, +6 to hit Reflex, 1d10+3 Fire damage and the target is
until the end of their next turn. Half damage upon a miss.