Goblin Robber

Goblins are generally meek monsters, but they’re vast in numbers and are often coerced or intimidated by much smarter and more powerful monsters to do their bidding. Being small and nimble creatures Goblins are often used as scouts or for stealth and thievery.

Small Bipedal Humanoid Monstrosity


Hit Points
12

Speed
30 ft

AC
10*

Fortitude
10

Reflex
12

Will
10

Str
11 (+0)

Dex
14 (+2)

Con
6 (-2)

Int
11 (+0)

Wis
11 (+0)

Cha
8 (-1)

* Unarmored stats


Darkvision. The creature is able to see in the dark up to 60 ft away.

Nimbleness. The Goblin can use his Minor Action to Shift or use Stealth.

Actions

Weapon Attack (Dex). +5 to hit AC. 1d4 or 1d6 Bludgeoning, Piercing, or Slashing damage.

Mugging (Dex). +5 to hit AC. 1d4+2 or 1d6+2 Bludgeoning, Piercing, or Slashing damage and the creature steals a number of currency equal to half the damage dealt.

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