The living nightmare is a soul lost that died while experiencing a nightmare. They drift between the Astral and Ethereal Plane in search of the living who are sleeping but not dreaming. Once it latches onto a sleeper it begins manipulating it’s dreams, turning them into nightmares. The living nightmare feeds on fear and once it consumes enough to becomes influential enough to attempt to possess it’s victim in an attempt to claim life once more. When attempting possession the living nightmare manifests itself in the Material Plane as a humanoid, smoky shadow.
Medium Undead Aberration
Hit Points
18
Speed
30 ft
AC
10
Fortitude
12
Reflex
13
Will
16
Str
14 (+2)
Dex
11 (+0)
Con
10 (+0)
Int
16 (+3)
Wis
18 (+4)
Cha
15 (+2)
Immunities. Bludgeoning damage, Piercing damage, Slashing damage, Force damage, Poison damage
Resistances. Dark damage
Weaknesses. Radiant damage
Ethereal Body. The creature has Immunity to all non-elemental Status Conditions unless specified otherwise.
Plane-shifting. The creature may only be allowed into the Material Plane and able to use Plane-shifting as long as the creature’s host is
. The creature is able to use an Action to phase back into the Ethereal Plane until the end of it’s turn. While in the Ethereal Plane the creature may only be targeted by attacks within the same Plane it resides in.Life-stealing. The creature may use a Minor Action to use drain the HP of their sleeping host. The host takes 1d6 Dark damage while the creature heals the amount of damage dealt.
Actions
Choke (Str). +7 to hit AC. 1d6+2 Force damage and the target is
and . .