The mandrake is a collection of bulbous roots entangling a main bulb that had the features of a humanoid baby with a shrubby sprout coming from the top of it’s head. Mandrakes will burrow into the ground to camouflage themselves while they sleep and when awakened they create a piercing screech and use their root system to crawl around and latch onto whoever disturbed them.
Small Plantoid
Hit Points
20
Speed
30 ft
AC
12
Fortitude
12
Reflex
11
Will
13
Str
11 (+0)
Dex
12 (+1)
Con
14 (+2)
Int
11 (+0)
Wis
16 (+3)
Cha
11 (+0)
Absorptions. Water damage
Immunities.
Resistances. Earth damage
Weaknesses. Fire damage
Actions
Entanglement (Str). +3 to hit AC. 1d6 Slashing damage and the target is
.Mandrake’s Cry (Wis.). 15 ft Aura, +6 to hit Fortitude, 1d6+3 Force damage and the target is
until the end of their next turn. Half damage upon a miss.