Ogre

The Ogre is a very large humanoid creature that has an abnormally large head, green and sickly skin, and an insatiable appetite for human flesh, particularly babies and the youth. Ogre often have small but thriving societies and any sign of humans attempting to settle or travel will send them into a crusade to stomp down their structures and feast upon the population. There are many variations of ogres such as cyclops, giants or trolls.

Huge Humanoid Monstrosity


Hit Points
37

Speed
30 ft

AC
17

Fortitude
14

Reflex
12

Will
10

Str
18 (+4)

Dex
15 (+2)

Con
17 (+3)

Int
11 (+0)

Wis
11 (+0)

Cha
11 (+0)


Cleave. The creature may use it’s weapon to Cleave.

Consume. Upon a target becoming Bloodied, the creature will attempt to eat the target. Only one creature may be attempted to be consumed at a time.

Stomp. If there is a creature to target that is underneath the Ogre, it uses it’s Stomp attack.

Actions

Club (Str). +7 to hit AC, 3d8+4 Bludgeoning damage.

Consume. +7 to hit Reflex, Upon a hit the target is Grappled and Suffocating. At the beginning of the target’s turn, they must attempt to break the grapple before being able to take action. Upon a successful attack that deals damage, the creature will spit up the target, ending the Consume action. Upon failing the Grapple, the target takes 1d10 Force damage and is still Grappled and Suffocating.

Throw(Dex). The creature may only use this against a target they have Grappled. The creature is thrown in a direction up to 30 ft away, dealing 3d6+2 Bludgeoning damage to the target and anything that was hit by the thrown target.

Stomp (Str). +7 to hit AC, 3d6+4 Bludgeoning damage and the target is knocked Prone.

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