Rust Slime

The Rust Slime is created from the remnants of long un-plundered treasure troves, non-magical weapons that rust from the environments of caves births a slime with an appetite for metal.

Medium Amorphous Slime


Hit Points
24

Speed
25 ft

AC
14

Fortitude
12

Reflex
12

Will
10

Str
15 (+2)

Dex
15 (+2)

Con
16 (+3)

Int
11 (+0)

Wis
11 (+0)

Cha
11 (+0)


Immunities. Blinded, Charmed, Enraged, Deafened, Deranged, Dizzied, Drowning, Grappled, Lacerated, Mounted, Poisoned, Prone, Rending, Silenced, Stunned, Suffocating.

Resistances. Bludgeoning damage, Piercing damage, Slashing damage

Weaknesses. Lightning damage

Amorphous. The creature has a gelatinous body, giving it Resistance to Bludgeoning, Piercing, and Slashing damage. The Slime may also fit through cracks and gaps, acting as Difficult Terrain.

Merge. The creature is able to merge with others of its kind. When the creature merges with another it increases in size, gains a +2 in all abilities, increases it’s Hit Point maximum by +3, and gains the Absorptions, Immunities, Resistances, and Weaknesses of the merged creature.

Actions

Slam (Str). +5 to hit AC, 1d10+2 Bludgeoning damage.

Entrapment (Str). +5 to hit Fortitude, 1d8+2 Bludgeoning damage and the target is Grappled. If the creature doesn’t break free of the Grapple by the end of their next turn the target is Rended.

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