Sahaugin

The creation of sahaugin are a result of chaotic magics and the transmogrifying of a drowned humanoid, a piranha, and a sea turtle. These beings grow scales fit for aquatic life, gills, though they also keep use of their noses and lungs for walking on land. They have over exaggerated fingers and toes with thick webbing to help them swimming and a natural shell around their torsos that act as armor. sahaugin are found along shores, as they nest in the sand and overtake the coast until the hatchlings have made it to the water.

Medium Aquatic Elemental Monstrosity


Hit Points
26

Speed
30 ft

AC
14

Fortitude
14

Reflex
12

Will
12

Str
14 (+2)

Dex
14 (+2)

Con
18 (+4)

Int
11 (+0)

Wis
12 (+1)

Cha
13 (+1)


Absorptions. Water damage.

Immunities. Drowning, Frozen.

Resistances. Fire damage, Burned

Weaknesses. Earth damage.

Water-breathing. The creature can breathe in water and is unaffected by Drowning.

Darkvision. The creature can see in the darkness up to 120 ft.

Fast Swimming. The creature is able to use a Minor Action in the water to move an additional feet equal to half it’s movement speed.

Actions

Trident (Dex). +5 to hit AC. 1d8+2 Piercing damage.

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