Siren

Sirens are fish people with arms and a higher intelligence, allowing them to disguise themselves by using seaweed clusters as wigs to hide their faces and gills. They use their alluring song to draw in their prey so they may drag them underwater to rake them with their claws as they drown.

Medium Aquatic Humanoid Monstrosity


Hit Points
22

Speed
30 ft

AC
12

Fortitude
12

Reflex
13

Will
11

Str
15 (+2)

Dex
12 (+1)

Con
14 (+2)

Int
13 (+1)

Wis
16 (+3)

Cha
11 (+0)


Water-breathing. The creature can breathe in water and is unaffected by Drowning.

Darkvision. The creature can see in the darkness up to 120 ft.

Actions

Claws (Dex). +5 to hit AC. 1d8+2 Piercing damage.

Siren Song (Wis/Verbal). 60 ft Aura. +6 to hit Will. Creatures who are hit by the Aura are Charmed for a number of turns equal to the creature’s Wisdom modifier. A Charmed creature moves toward the siren. If they come within melee range of the Siren and are still Charmed they willingly fail any attempts to be Grappled by their Charmed source.

spiritsandspellcraft.com