Skeleton

Skeletons are the long since dead raised by necrotic magics. Skeletons are often reanimated in masses where ceremonious burial occurs. Those reanimated often carry with them what was buried with them, whether that be weapons or jewelry. Due to their lighter nature skeletons can be nibble, though are brittle and easily felled by crushing.

Medium Humanoid Undead


Hit Points
12

Speed
30 ft

AC
7

Fortitude
10

Reflex
12

Will
10

Str
11 (+0)

Dex
14 (+2)

Con
4 (-3)

Int
11 (+0)

Wis
11 (+0)

Cha
11 (+0)


Immunities. Poison damage, Charmed, Deranged, Drowning, Enraged, Poison, Suffocating.

Weaknesses. Bludgeoning damage, Radiant damage.

Actions

Weapon Attack (Dex). +5 to hit AC. 1d6 or 1d8 Bludgeoning, Piercing, or Slashing damage.

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