Skeletons are the long since dead raised by necrotic magics. Skeletons are often reanimated in masses where ceremonious burial occurs. Those reanimated often carry with them what was buried with them, whether that be weapons or jewelry. Due to their lighter nature skeletons can be nibble, though are brittle and easily felled by crushing.
Medium Humanoid Undead
Hit Points
12
Speed
30 ft
AC
7
Fortitude
10
Reflex
12
Will
10
Str
11 (+0)
Dex
14 (+2)
Con
4 (-3)
Int
11 (+0)
Wis
11 (+0)
Cha
11 (+0)
Immunities. Poison damage, CharmedCharmedThe target is friendly to the one who Charmed them, taking inaction against them in combat and becoming hostile to anyone who is hostile toward them., DerangedDerangedThe target has lost their head, attacking the nearest creature to it, whether it be friend or foe., DrowningDrowningYou’re fully submerged in water, unable to breathe, and fighting in order to stay afloat and keep swimming or break out of being encased in water. The Drowning creature must make an Endurance check to not breathe in liquid and must attempt to move or swim out until they can break for air, using all Actions in order to do so. In addition, the Drowning characters are Deafened, Silenced, Suffocating and most likely also Wet., EnragedEnragedThe creature is angered, taking Disadvantage to hit any creature that is not the source of its Enrage., PoisonPoisoned ConditionPoisoned. The target takes Poison damage at the beginning of their turn based on the average damage die of poison as well as other effects of the poison., SuffocatingSuffocating ConditionThe target cannot take any Actions until the beginning of their next turn. Any attack against it yields Advantage and the target doesn’t count toward flanking..
Weaknesses. Bludgeoning damage, Radiant damage.
Actions
Weapon Attack (Dex). +5 to hit AC. 1d6 or 1d8 Bludgeoning, Piercing, or Slashing damage.