Soothing Slime

The Soothing Slime is a clear, bubbly slime with a greenish hue that has taken on the properties of medicinal plants. It maintains a slimy, sticky, droplet form much like the texture and smell of aloe vera. When the slime latches onto a creature it will use it’s senses to detect and surround itself around any wounds on the creature. As it rapidly heals wounds it gains more nourishment from the wound and looks to moisturize itself again. If it gets dirty it will look to overly dillude itself, potentially creating more soothing slimes.

Medium Amorphous Plantoid Slime


Hit Points
25

Speed
20 ft

AC
13

Fortitude
13

Reflex
11

Will
12

Str
15 (+2)

Dex
13 (+1)

Con
17 (+3)

Int
11 (+0)

Wis
15 (+2)

Cha
11 (+0)


Immunities. Blinded, Charmed, Enraged, Deafened, Deranged, Dizzied, Drowning, Grappled, Lacerated, Mounted, Poisoned, Prone, Rending, Silenced, Stunned, Suffocating.

Resistances. Bludgeoning damage, Piercing damage, Slashing damage

Weaknesses. Earth damage

Amorphous. The creature has a gelatinous body, giving it Resistance to Bludgeoning, Piercing, and Slashing damage. The Slime may also fit through cracks and gaps, acting as Difficult Terrain.

Actions

Slam (Str). +5 to hit AC, 1d6+2 Bludgeoning damage.

Disinfect (Wis). If the target is Grappled, the creature my heal 1d8+2 damage to a target that it is Grappling.

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