Treants are longstanding guardians of the forests, animated trees that are able to uproot themselves in order to preserve the forests with which they reside. Treants keep their tree form but often have a knot on it’s truck where a humanoid looking face is exposed. They’re hardy and powerful creatures and have an intelligence for casting magic.
Huge Humanoid Plantoid
Hit Points
44
Speed
30 ft
AC
15
Fortitude
19
Reflex
12
Will
15
Str
18 (+4)
Dex
11 (+0)
Con
20 (+5)
Int
15 (+2)
Wis
20 (+5)
Cha
11 (+0)
Absorptions. Water damage
Immunities.
Resistances. Earth damage
Weaknesses. Fire damage
Animate Plants. The creature may animate plants such as ferns and shrubbery in the area up to 60 away from them. The creature may only animate a number of creatures equal to it’s Intelligence modifier per day.
Spellcasting. The creature is able to learn spells, knowing a number of spells equal to their Intelligence modifier and may cast each spell a number of times equal to their Wisdom modifier until the end of the encounter.
Actions
Limb (Str). +7 to hit AC. 2d8+4 Bludgeoning damage.