Generated by All in One SEO v5.0.1.1, this is an llms.txt file, used by LLMs to index the site. # spiritsandspellcraft.com A Highly Fictional Tabletop Role-Playing Game ## Sitemaps - [XML Sitemap](https://spiritsandspellcraft.com/sitemap.xml): Contains all public & indexable URLs for this website. ## Pages - [War Horn's Call](https://spiritsandspellcraft.com/spells/all-spells-index/war-horns-call/) - War Horn’s Call: The caster signals to all allies within 60 feet from them, granting them 1d4 + Charisma modifier temporary HP at the beginning of - [Blessed Ground](https://spiritsandspellcraft.com/spells/all-spells-index/blessed-ground/) - Blessed Ground: The caster targets an area within 30 ft of them, creating a 15 ft healing Burst that lasts for a number of rounds equal to the caster’s - [Clear Skies](https://spiritsandspellcraft.com/spells/all-spells-index/clear-skies/) - Clear Skies: The caster focuses their energy to create a 60 ft Aura around them that clear the area of harsh weather conditions. This spell can dispel - [Rune of Light](https://spiritsandspellcraft.com/spells/all-spells-index/rune-of-light/) - Rune of Light: The caster inscribes a rune that emits bright light in a 30 ft Aura around them. The light lasts for a number of hours equal to the - [Character Play](https://spiritsandspellcraft.com/character-play/) - Track your character's HP, MP, and battle map token live during a Spirits & Spellcraft session. - [Character Sheet Generator](https://spiritsandspellcraft.com/character-sheet-generator/) - Build and generate a Spirits & Spellcraft character sheet: ability scores, class, weapons, skills, and spells. - [Creating A Character](https://spiritsandspellcraft.com/creating-a-character/) - Step-by-step guide to creating a character in Spirits & Spellcraft, covering ability scores, traits, backgrounds, and class choices for a strong start. - [Privacy Policy](https://spiritsandspellcraft.com/privacy-policy/) - Spirits & Spellcraft's privacy policy: how we collect, use, and protect your information when you use the site. - [Log In](https://spiritsandspellcraft.com/log-in/) - Log in to your Spirits & Spellcraft account to access your characters, creatures, and campaigns. - [Password Reset](https://spiritsandspellcraft.com/password-reset/) - Reset your Spirits & Spellcraft account password by entering your username or email address. - [Register](https://spiritsandspellcraft.com/register/) - Create a free Spirits & Spellcraft account to save characters, creatures, and campaigns. - [Account](https://spiritsandspellcraft.com/account/) - Manage your Spirits & Spellcraft account settings, profile, and password. - [Profile](https://spiritsandspellcraft.com/profile/) - Manage your Spirits & Spellcraft account profile, characters, creatures, and campaigns. - [Weapons](https://spiritsandspellcraft.com/equipment/weapons-2/) - Browse every weapon type in Spirits & Spellcraft: axes, blades, ranged weapons, and the combat maneuvers they enable. - [Cookie Policy](https://spiritsandspellcraft.com/cookie-policy/) - How Spirits & Spellcraft uses cookies to improve site performance and deliver a better browsing experience. - [License Agreement](https://spiritsandspellcraft.com/license-agreement/) - Spirits & Spellcraft content is released under the CC0 1.0 Universal License — free to use, modify, and redistribute. - [FAQ](https://spiritsandspellcraft.com/faq/) - Frequently asked questions about Spirits & Spellcraft: creature scaling, equipment costs, and other common rules questions. - [Contact Us](https://spiritsandspellcraft.com/contact-us/) - Get in touch with the Spirits & Spellcraft team with questions, comments, or feedback about the site and its content. - [About Us](https://spiritsandspellcraft.com/about-us/) - Meet Kyle Hayward, creator of Spirits & Spellcraft and founder of Redfork Productions LLC. - [Armor](https://spiritsandspellcraft.com/equipment/armor/) - A guide to Armor in Spirits & Spellcraft: light, medium, and heavy armor options and the tradeoffs of each. - [Totemist Class Details](https://spiritsandspellcraft.com/character-classes-index/totemist-class-details/) - Totemist class guide for Spirits & Spellcraft: totem spirits, beast magic, and combat abilities from level 1 to 20. - [Tools & Crafting](https://spiritsandspellcraft.com/equipment/tools/) - A guide to Tools & Crafting in Spirits & Spellcraft: proficiency bonuses and the skill checks each tool set supports. - [Goods & Services](https://spiritsandspellcraft.com/equipment/goods-and-services/) - A catalog of goods and services in Spirits & Spellcraft: adventuring gear, crafting materials, hirelings, and more. - [Totemist Spell List](https://spiritsandspellcraft.com/spells/totemist-spell-list/) - Full spell list for the Totemist class in Spirits & Spellcraft, with mana cost, range, and duration for each spell. - [Beast Magic Spell List](https://spiritsandspellcraft.com/spells/beast-magic-spell-list/) - Full Beast Magic spell list in Spirits & Spellcraft, shared across classes, with mana cost, range, and duration. - [Downtime](https://spiritsandspellcraft.com/game-master-toolkit/encounters/downtime/) - How Downtime works in Spirits & Spellcraft: commerce, research, and other activities characters pursue between adventures. - [Creature Index](https://spiritsandspellcraft.com/game-master-toolkit/creatures/creature-index/) - Browse the full Creature Index for Spirits & Spellcraft: type, size, and terrain for every stat block in the game. - [Skill Encounters](https://spiritsandspellcraft.com/game-master-toolkit/encounters/skill-encounters/) - How Skill Encounters work in Spirits & Spellcraft: using ability checks to sneak, persuade, and problem-solve in play. - [Encounters](https://spiritsandspellcraft.com/game-master-toolkit/encounters/) - An overview of Encounters in Spirits & Spellcraft: combat, skill, and downtime scenarios that shape the story. - [Commander Spell List](https://spiritsandspellcraft.com/spells/commander-spell-list/) - Full spell list for the Commander class in Spirits & Spellcraft, with mana cost, range, and duration for each spell. - [Elementalist Spell List](https://spiritsandspellcraft.com/spells/elementalist-spell-list/) - Full spell list for the Elementalist class in Spirits & Spellcraft, with mana cost, range, and duration for each spell. - [Gladiator Spell List](https://spiritsandspellcraft.com/spells/gladiator-spell-list/) - Full spell list for the Gladiator class in Spirits & Spellcraft, with mana cost, range, and duration for each spell. - [Ravager Spell List](https://spiritsandspellcraft.com/spells/ravager-spell-list/) - Full spell list for the Ravager class in Spirits & Spellcraft, with mana cost, range, and duration for each spell. - [Runescriber Spell List](https://spiritsandspellcraft.com/spells/runescriber-spell-list/) - Full spell list for the Runescriber class in Spirits & Spellcraft, with mana cost, range, and duration for each spell. - [Shaman Spell List](https://spiritsandspellcraft.com/spells/shaman-spell-list/) - Full spell list for the Shaman class in Spirits & Spellcraft, with mana cost, range, and duration for each spell. - [Theurgist Spell List](https://spiritsandspellcraft.com/spells/theurgist-spell-list/) - Full spell list for the Theurgist class in Spirits & Spellcraft, with mana cost, range, and duration for each spell. - [Creating Creatures](https://spiritsandspellcraft.com/game-master-toolkit/creatures/) - A guide to building custom creatures for Spirits & Spellcraft using flexible, creative guidelines instead of rigid formulas. - [Combat Encounters](https://spiritsandspellcraft.com/game-master-toolkit/encounters/combat-encounters/) - How combat encounters work in Spirits & Spellcraft: initiative, actions, movement, and rolling to hit in tabletop combat. - [Character Classes Index](https://spiritsandspellcraft.com/character-classes-index/) - Explore all nine character classes in Spirits & Spellcraft, from the elemental Elementalist to the totem-bound Totemist. - [Animist Spell List](https://spiritsandspellcraft.com/spells/animist-spell-list/) - Full spell list for the Animist class in Spirits & Spellcraft, with mana cost, range, and duration for each spell. - [Equipment](https://spiritsandspellcraft.com/equipment/) - Gear up your character in Spirits & Spellcraft: starting equipment, weapons, armor, and tools for every adventurer. - [Spells and Enchantments](https://spiritsandspellcraft.com/spells/) - An overview of spellcasting in Spirits & Spellcraft: how Mana Points, spell types, and sustained spells work in play. - [Game Master Toolkit](https://spiritsandspellcraft.com/game-master-toolkit/) - Resources for running Spirits & Spellcraft as a Game Master: encounters, creature creation, and downtime activities. - [Ability Score Details](https://spiritsandspellcraft.com/ability-score-details/) - How Ability Scores work in Spirits & Spellcraft: Strength, Dexterity, and other stats that shape your character's abilities. - [Skills and Skill Groups](https://spiritsandspellcraft.com/skills-and-skill-groups/) - A guide to Skills and Skill Groups in Spirits & Spellcraft: how ability-based skills are used to solve problems and progress. - [All Spells Index](https://spiritsandspellcraft.com/spells/all-spells-index/) - Browse every spell in Spirits & Spellcraft, sorted by mana cost, action, range, and target for quick reference at the table. - [Ravager Class Details](https://spiritsandspellcraft.com/character-classes-index/ravager-class-details/) - Ravager class guide for Spirits & Spellcraft: primal rage, evasion, and combat abilities from level 1 to 20. - [Commander Class Details](https://spiritsandspellcraft.com/character-classes-index/commander-class-details/) - Commander class guide for Spirits & Spellcraft: leadership, tactics, and support abilities from level 1 to 20. - [Theurgist Class Details](https://spiritsandspellcraft.com/character-classes-index/theurgist-class-details/) - Theurgist class guide for Spirits & Spellcraft: divine magic, faith-based abilities, and spellcasting from level 1 to 20. - [Basic Rules](https://spiritsandspellcraft.com/basic-rules/) - An introduction to Spirits & Spellcraft, a tabletop RPG: core rules for players and Game Masters running collaborative adventures. - [Animist Class Details](https://spiritsandspellcraft.com/character-classes-index/animist-class-details/) - Animist class guide for Spirits & Spellcraft: nature-bound spellcasting, terrain touched, and combat abilities from level 1 to 20. - [Elementalist Class Details](https://spiritsandspellcraft.com/character-classes-index/elementalist-class-details/) - Elementalist class guide for Spirits & Spellcraft: elemental affinity, spellcasting, and combat abilities from level 1 to 20. - [Gladiator Class Details](https://spiritsandspellcraft.com/character-classes-index/gladiator-class-details/) - Gladiator class guide for Spirits & Spellcraft: battle cries, fighting styles, and combat abilities from level 1 to 20. - [Runescriber Class Details](https://spiritsandspellcraft.com/character-classes-index/runescriber-class-details/) - Runescriber class guide for Spirits & Spellcraft: rune staving, runic attunement, and spellcasting abilities from level 1 to 20. - [Shaman Class Details](https://spiritsandspellcraft.com/character-classes-index/shaman-class-details/) - Shaman class guide for Spirits & Spellcraft: spirit bonding, drumming, and healing abilities from level 1 to 20. - [Dryad](https://spiritsandspellcraft.com/game-master-toolkit/creatures/creature-index/dryad/) - Dryads are humanoid creatures whose spirit is tied to a tree or forest. Typically Dryads are pacifist creatures but can use their tree to plane-shift - [Banshee](https://spiritsandspellcraft.com/game-master-toolkit/creatures/creature-index/banshee/) - A banshee is a spirit of vengeance that haunts the grounds with which the soul was killed, often in a vicious and malevolent way. The spirit roams the - [Basilisk](https://spiritsandspellcraft.com/game-master-toolkit/creatures/creature-index/basilisk/) - A legendary serpent king that has a terrible venom and a gaze that can turn creatures into stone. The basilisk is an incredibly deadly threat and the - [Cockatrice](https://spiritsandspellcraft.com/game-master-toolkit/creatures/creature-index/cockatrice/) - The cockatrice is a wyvern with a serpent-like body, the legs and head of a rooster, and a pair of wings that they can use to move but cannot fully fly. - [Mandrake](https://spiritsandspellcraft.com/game-master-toolkit/creatures/creature-index/mandrake/) - The mandrake is a collection of bulbous roots entangling a main bulb that had the features of a humanoid baby with a shrubby sprout coming from the top of - [Treant](https://spiritsandspellcraft.com/game-master-toolkit/creatures/creature-index/treant/) - Treants are longstanding guardians of the forests, animated trees that are able to uproot themselves in order to preserve the forests with which they - [Animated Shrub](https://spiritsandspellcraft.com/game-master-toolkit/creatures/creature-index/animated-shrub/) - Animated Shrubs are created by Druidic magic such as those cast by Treants, though shrubs can be animated through other means. Whatever the means, once a - [Carnivorous Pitcher](https://spiritsandspellcraft.com/game-master-toolkit/creatures/creature-index/carnivorous-pitcher/) - Carnivorous Pitcher plants are actually omnivorous creatures. With the ability to use photosynthesis and break down matter through the acids in their - [Faerie](https://spiritsandspellcraft.com/game-master-toolkit/creatures/creature-index/faerie/) - Faerie are tiny creatures that populate the Fae Plane. Like most Fae they are friendly and pleasant, but prone to playing tricks or attempting to throw - [Living Nightmare](https://spiritsandspellcraft.com/game-master-toolkit/creatures/creature-index/living-nightmare/) - The living nightmare is a soul lost that died while experiencing a nightmare. They drift between the Astral and Ethereal Plane in search of the living who - [Lump of Flesh](https://spiritsandspellcraft.com/game-master-toolkit/creatures/creature-index/lump-of-flesh/) - The lump of flesh is the product of necrotic ritual of melding fresh corpses together into an amorphous lump. Organs and bones crush together within the - [Harpy](https://spiritsandspellcraft.com/game-master-toolkit/creatures/creature-index/harpy/) - Harpies are a danger to sailors and beach-goers along shores with their ability to fly for extended amounts of time. Harpies often flock together in order - [Siren](https://spiritsandspellcraft.com/game-master-toolkit/creatures/creature-index/siren/) - Sirens are fish people with arms and a higher intelligence, allowing them to disguise themselves by using seaweed clusters as wigs to hide their faces and - [Behemoth](https://spiritsandspellcraft.com/game-master-toolkit/creatures/creature-index/behemoth/) - A behemoth resembles an elephant, hippopotamus, and a water buffalo. It has a short trunk and long tusks, with a thick hide and large hooves. Huge - [Vampire Thrall](https://spiritsandspellcraft.com/game-master-toolkit/creatures/creature-index/vampire-thrall/) - The lowest of servants for vampire nobles and lords. These are often people who the vampire sucked dry or fresh corpses that was given vampirism. The - [Ogre](https://spiritsandspellcraft.com/game-master-toolkit/creatures/creature-index/ogre/) - The Ogre is a very large humanoid creature that has an abnormally large head, green and sickly skin, and an insatiable appetite for human flesh, - [Orc](https://spiritsandspellcraft.com/game-master-toolkit/creatures/creature-index/orc/) - Orcs are brutish, aggressive and malevolent creatures with a hog-like head, a thick, bushy mane, twisted tails, and the hands and feet of a humanoid. - [Sahaugin](https://spiritsandspellcraft.com/game-master-toolkit/creatures/creature-index/sahaugin/) - The creation of sahaugin are a result of chaotic magics and the transmogrifying of a drowned humanoid, a piranha, and a sea turtle. These beings grow - [Living Armor](https://spiritsandspellcraft.com/game-master-toolkit/creatures/creature-index/living-armor/) - Living Armor can be an set of armor or a sculpture that a spirit has bound itself or has been forcibly bound to. They are forced to abide by their master, - [Chest Mimic](https://spiritsandspellcraft.com/game-master-toolkit/creatures/creature-index/chest-mimic/) - The chest mimic is a changeling slime with a taste for humanoid flesh. Seeing the greed of those with higher intelligence, it uses their weakness against - [Soothing Slime](https://spiritsandspellcraft.com/game-master-toolkit/creatures/creature-index/soothing-slime/) - The Soothing Slime is a clear, bubbly slime with a greenish hue that has taken on the properties of medicinal plants. It maintains a slimy, sticky, - [Dire Serpent](https://spiritsandspellcraft.com/game-master-toolkit/creatures/creature-index/dire-serpent/) - Large Serpentine Beast Hit Points 26 Speed 30 ft AC 13 Fortitude 15 Reflex 12 Will 9 Str 14 (+2) Dex 15 (+2) Con 16 (+3) Int 6 (-2) Wis 6 (-2 ) Cha 8 (-1) - [Gelatinous Cube](https://spiritsandspellcraft.com/game-master-toolkit/creatures/creature-index/gelatinous-cube/) - The gelatinous cube is a cleaner slime that often routes dungeon corridors to gather things to consume, whether it be bugs, bodies, or dust. Its often - [Ochre Jelly](https://spiritsandspellcraft.com/game-master-toolkit/creatures/creature-index/ochre-jelly/) - Ochre Jellies are slimes that have formed in caves and caverns rich in sulfur. As the ochre jelly ages and accumulates more of its environment it becomes - [Flaming Skull](https://spiritsandspellcraft.com/game-master-toolkit/creatures/creature-index/flaming-skull/) - The skull of a humanoid, reanimated by necrotic ritual to be possessed by spirits of flame. The skulls understand basic commands from their master, only - [Mermaid (Merfolk)](https://spiritsandspellcraft.com/game-master-toolkit/creatures/creature-index/mermaid-merfolk/) - Merfolk are much like siren in anatomy, having humanoid top features and fish-like bottom features, but they’re humanoid features are refined and - [Incubus/Succubus](https://spiritsandspellcraft.com/game-master-toolkit/creatures/creature-index/incubus-succubus/) - Incubus/Succubus are methodical and careful creatures, first appearing in a persons dream. After the first sighting the aberration will begin to appear - [Seraphim](https://spiritsandspellcraft.com/game-master-toolkit/creatures/creature-index/seraphim/) - A Seraphim is a being of light with six wings connected by a ring of eyes. A group of Seraphim is called a choir, partly because of their singing whether - [Earbat](https://spiritsandspellcraft.com/game-master-toolkit/creatures/creature-index/earbat/) - An egg shaped creature made of plump and smooth infant-like skin, having no features but has two large ears that are stretched and used for flight. A - [Hydra](https://spiritsandspellcraft.com/game-master-toolkit/creatures/creature-index/hydra/) - The hydra is a towering multi-headed snake with a dangerous venom, scales with a high luster that are difficult to pierce through and can resist magics. - [Dire Wolf](https://spiritsandspellcraft.com/game-master-toolkit/creatures/creature-index/dire-wolf/) - The dire wolf has the traits of a wolf, however, they are far larger than a standard wolf. With a thicker hide and a higher intelligence the dire wolf can - [Dire Shark](https://spiritsandspellcraft.com/game-master-toolkit/creatures/creature-index/dire-shark/) - Large Aquatic Beast Hit Points 24 Speed 40 ft AC 14 Fortitude 14 Reflex 12 Will 9 Str 18 (+4) Dex 14 (+2) Con 14 (+2) Int 6 (-3) Wis 5 (-3) Cha 8 (-1) - [Dire Vulture](https://spiritsandspellcraft.com/game-master-toolkit/creatures/creature-index/dire-vulture/) - Large Avian Beast Hit Points 26 Speed 40 ft AC 13 Fortitude 12 Reflex 14 Will 9 Str 14 (+2) Dex 18 (+4) Con 16 (+3) Int 8 (-1) Wis 5 (-3) Cha 8 (-1) Avian - [Rust Slime](https://spiritsandspellcraft.com/game-master-toolkit/creatures/creature-index/rust-slime/) - The Rust Slime is created from the remnants of long un-plundered treasure troves, non-magical weapons that rust from the environments of caves births a - [Raging Wolf](https://spiritsandspellcraft.com/game-master-toolkit/creatures/creature-index/raging-wolf/) - The spirit of a raging wolf that Totemists are often attached to. This Totem Spirit accompanies their Totemist as a physical manifestation of their - [Manticore](https://spiritsandspellcraft.com/game-master-toolkit/creatures/creature-index/manticore/) - The Manticore is a fearsome monster that has been altered by grotesque transmutation magics. Manticore often having the head and body of a feline predator - [Slime Droplet](https://spiritsandspellcraft.com/game-master-toolkit/creatures/creature-index/slime-droplet/) - The Slime Droplet comes in multiple forms based on the type of color., with each color representing an element. There are many forms of Slime Droplets and - [Zombie](https://spiritsandspellcraft.com/game-master-toolkit/creatures/creature-index/zombie/) - A fresh or decayed corpse that has been reanimated through necrotic rituals. These undead are slower, more fragile creatures, but in a swarm they can trap - [Goblin Robber](https://spiritsandspellcraft.com/game-master-toolkit/creatures/creature-index/goblin-robber/) - Goblins are generally meek monsters, but they’re vast in numbers and are often coerced or intimidated by much smarter and more powerful monsters to do - [Goblin Commander](https://spiritsandspellcraft.com/game-master-toolkit/creatures/creature-index/goblin-commander/) - Goblins are generally meek monsters, but they’re vast in numbers and are often coerced or intimidated by much smarter and more powerful monsters to do - [Young Dragon](https://spiritsandspellcraft.com/game-master-toolkit/creatures/creature-index/young-dragon/) - Young Dragons, while still being smaller creatures compared to their adult forms, are beginning to gain intellect and cunning. They’ve had time to - [Mouthy Membrane](https://spiritsandspellcraft.com/game-master-toolkit/creatures/creature-index/mouthy-membrane/) - An egg shaped creature made of plump and smooth infant-like skin, having no features but multiple mouths around it’s singular levitating body. These - [All-Seeing Seer](https://spiritsandspellcraft.com/game-master-toolkit/creatures/creature-index/all-seeing-seer/) - An egg shaped creature made of plump and smooth infant-like skin, having no features but multiple eyes around it’s singular levitating body. Each - [Mangled Mass](https://spiritsandspellcraft.com/game-master-toolkit/creatures/creature-index/mangled-mass/) - An egg shaped creature made of plump and smooth infant-like skin, having no features but has a mass of legs and arms that help it crawl and roll on the - [Weaken](https://spiritsandspellcraft.com/spells/all-spells-index/weaken/) - Weaken: The caster targets a creature up to 60 ft away, targeting the creature’s Will. On a hit the creature is Weakened Weakened Condition The - [Withering Touch](https://spiritsandspellcraft.com/spells/all-spells-index/withering-touch/) - Withering Touch: The caster reaches out to grab a creature, targeting the creature’s Fortitude. Upon a hit, their touch drains the vitality of the - [Charging Bull](https://spiritsandspellcraft.com/game-master-toolkit/creatures/creature-index/charging-bull/) - The spirit of a charging bull that Totemists are often attached to. This Totem Spirit accompanies their Totemist as a physical manifestation of their - [Gyrfalcon](https://spiritsandspellcraft.com/game-master-toolkit/creatures/creature-index/gyrfalcon/) - The spirit of a gyrfalcon that Totemists are often attached to. This Totem Spirit accompanies their Totemist as a physical manifestation of their - [King Crab](https://spiritsandspellcraft.com/game-master-toolkit/creatures/creature-index/king-crab/) - The spirit of a king crab that Totemists are often attached to. This Totem Spirit accompanies their Totemist as a physical manifestation of their - [Griffin](https://spiritsandspellcraft.com/game-master-toolkit/creatures/creature-index/griffin/) - Large Quadrupedal Monstrosity Hit Points 24 Speed 40 ft AC 14 Fortitude 14 Reflex 15 Will 10 Str 14 (+2) Dex 17 (+3) Con 14 (+2) Int 11 (+0) Wis 11 (+0) - [Will O' Wisp](https://spiritsandspellcraft.com/game-master-toolkit/creatures/creature-index/will-o-wisp/) - The Will O’ Wisp is an unbridled living spirit of lingering magics expelled from the environment. These spirits have control of their direction, but - [Skeleton](https://spiritsandspellcraft.com/game-master-toolkit/creatures/creature-index/skeleton/) - Skeletons are the long since dead raised by necrotic magics. Skeletons are often reanimated in masses where ceremonious burial occurs. Those reanimated - [Verdant Growth](https://spiritsandspellcraft.com/spells/all-spells-index/verdant-growth/) - Verdant Growth: The caster creatres a bloom of lush foliage in a 15 ft Burst up to 60 ft away from them targeting the creatures’ Reflex. Upon a hit, - [Vortex](https://spiritsandspellcraft.com/spells/all-spells-index/vortex/) - Vortex: The caster uses their power to stir up a vortex around one target Large sized creature or smaller up to 30 ft away, targeting the creature’s - [Wall of Thorns](https://spiritsandspellcraft.com/spells/all-spells-index/wall-of-thorns/) - Wall of Thorns: The caster creates a wall of thorns up to 30 ft away from them that is 20 ft long and 5 ft high . The barrier blocks movement and deals - [Warrior's Chant](https://spiritsandspellcraft.com/spells/all-spells-index/warriors-chant/) - Warrior’s Chant: The caster chants to a number of allies equal to their Charisma modifier. The allies choose between Strength, Dexterity, or - [Web](https://spiritsandspellcraft.com/spells/all-spells-index/web/) - Web: The caster slings a web before them up to 30 ft away, creating a 20 ft Wall targeting creatures’ Reflex. Upon a hit the target takes 1d6 - [Wind Armor](https://spiritsandspellcraft.com/spells/all-spells-index/wind-armor/) - Wind Armor: The caster may form a protective whirlwind around them, giving them a bonus to their Reflex or Will defense equal to their Wisdom modifier. - [Wind Breath](https://spiritsandspellcraft.com/spells/all-spells-index/wind-breath/) - Wind Breath: The caster exhales a sharp, concentrated breath in a Line before them up to 30 ft away, targeting the creatures’ Reflex. Upon a hit the - [Stonewall](https://spiritsandspellcraft.com/spells/all-spells-index/stonewall/) - Stonewall: The caster erects a Wall of earth that can be up to 20 ft long and 15 ft high up to 30 feet away. The caster may Sustain multiple castings of - [Swirling Sandstorm](https://spiritsandspellcraft.com/spells/all-spells-index/swirling-sandstorm/) - Swirling Sandstorm: The caster kicks up a vortex of sand and dirt in a 30 ft Burst up to 60 feet away targeting the creatures’ Fortitude. Upon a - [Taunt](https://spiritsandspellcraft.com/spells/all-spells-index/taunt/) - Taunt: The caster calls out toward a creature within 60 feet targeting the creature’s Will. Upon a hit the target becomes Enraged Enraged The creature is - [Terrain Wall](https://spiritsandspellcraft.com/spells/all-spells-index/terrain-wall/) - Terrain Wall: The caster creates a 10 ft long wall up to 30 ft away that targets the creatures’ Reflex. On a hit, the creatures take 1d6 Earth damage and - [Thunderclap](https://spiritsandspellcraft.com/spells/all-spells-index/thunderclap/) - Thunderclap: The caster inscribes a rune that releases a surge of lightning in a 15 ft Burst up to 30 ft away targeting the creatures’ Reflex. On a - [Tremors](https://spiritsandspellcraft.com/spells/all-spells-index/tremors/) - Tremors: The caster causes the ground around them in a 20 ft Aura to shake violently, causing difficult terrain for all creatures using their walking - [Turn Fear](https://spiritsandspellcraft.com/spells/all-spells-index/turn-fear/) - Turn Fear: The caster touches a creature and heals them of their Frightened Frightened The target must move away from the source they’re Frightened by - [Twisted Visage](https://spiritsandspellcraft.com/spells/all-spells-index/twisted-visage/) - Twisted Visage: The caster’s face twists in a manner toward a creature up to 30 ft away that targets the creature’s Will. Upon a hit the target takes 1d6 - [Vampiric Bite](https://spiritsandspellcraft.com/spells/all-spells-index/vampiric-bite/) - Vampiric Bite: The caster makes a melee attack against a creature targeting the creature’s Fortitude. Upon a hit the target takes 1d10 + Wisdom - [Voice of Nature](https://spiritsandspellcraft.com/spells/all-spells-index/voice-of-nature/) - Voice of Nature: For the next 24 hours the caster uses their magic to commune with the trees and plants around them. This spell also allows the caster to - [Spark](https://spiritsandspellcraft.com/spells/all-spells-index/spark/) - Spark: The caster fires a spark of flame up to 60 ft away from them targeting a creature’s Will. Upon a hit the target takes 1d6 + Wisdom modifier - [Spark Rune](https://spiritsandspellcraft.com/spells/all-spells-index/spark-rune/) - Spark Rune: The caster inscribes a rune that releases a spark of lightning up to 60 ft away targeting the creature’s Will. On a hit, the target - [Spark Touch](https://spiritsandspellcraft.com/spells/all-spells-index/spark-touch/) - Spark Touch: The caster inscribes a rune that releases a pulse of static electricity in a 15 ft cone targeting the creatures’ Fortitude. On a hit - [Spewing Geyser](https://spiritsandspellcraft.com/spells/all-spells-index/spewing-geyser/) - Spewing Geyser: The caster causes a rupture in the earth in a 10 ft Burst up to 30 feet away targeting the creatures’ Reflex. Upon a hit, the - [Stallion Stride](https://spiritsandspellcraft.com/spells/all-spells-index/stallion-stride/) - Stallion Stride: While outside of a combat encounter the caster’s base speed becomes 60 ft for a number of hours equal to the caster’s Wisdom - [Stomp](https://spiritsandspellcraft.com/spells/all-spells-index/stomp/) - Stomp: The caster channels raw power into themselves, targeting a Burrowing creature’s Fortitude. On a hit the target takes 1d6 + Wisdom modifier - [Rune of Featherfall](https://spiritsandspellcraft.com/spells/all-spells-index/rune-of-featherfall/) - Rune of Featherfall: The caster inscribes a rune that allows them to fall slowly and safely from great heights, taking no damage from falling. The effect - [Rune of Mending](https://spiritsandspellcraft.com/spells/all-spells-index/rune-of-mending/) - Rune of Mending: The caster inscribes a rune that removes the Rended Rend Condition The target’s armor has been temporarily compromised, dropping the AC - [Rune of Stasis](https://spiritsandspellcraft.com/spells/all-spells-index/rune-of-stasis/) - Rune of Stasis: The caster inscribes a rune that places an object in a state of temporal stasis. The object is granted Immunity Immunity The creature - [Rune of Tracking](https://spiritsandspellcraft.com/spells/all-spells-index/rune-of-tracking/) - Rune of Tracking: The caster inscribes a rune that enhances their senses allowing them to track with supernatural efficiency within a 1-mile radius. The - [Rune of Whispers](https://spiritsandspellcraft.com/spells/all-spells-index/rune-of-whispers/) - Rune of Whispers: The caster inscribes a rune on a creature that allows the caster and the creature to send messages telepathically. The effect lasts for - [Sand Spray](https://spiritsandspellcraft.com/spells/all-spells-index/sand-spray/) - Sand Spray: The caster creates up to a 15 ft Cone of harmful debris targeting the creatures’ Fortitude. On a hit the creature takes 1d6 Earth damage - [Screech](https://spiritsandspellcraft.com/spells/all-spells-index/screech/) - Screech: The caster emits a scream creating a 15 ft Aura that gives the caster Blindsight until the end of their next turn and targets the - [Seed Bomb](https://spiritsandspellcraft.com/spells/all-spells-index/seed-bomb/) - Seed Bomb: The caster shoots a flurry of large seeds equal to the caster’s Wisdom modifier at a creature targeting the creature’s Armor Class, or they may - [Sentinel](https://spiritsandspellcraft.com/spells/all-spells-index/sentinel/) - Sentinel: The caster may take Attacks of Opportunity against creatures who are Shifting or using Flyby Attacks. Classes : Commander Gladiator Ravager - [Silence](https://spiritsandspellcraft.com/spells/all-spells-index/silence/) - Silence: The caster targets a creature’s Will up to 60 feet away. Upon a hit, the target loses Sustain on any spells they may be focusing on and is - [Sleep](https://spiritsandspellcraft.com/spells/all-spells-index/sleep/) - Sleep: The caster targets a creature’s Will up to 60 ft away. On a hit, the creature is Sleeping Sleeping The target is rendered unconscious and helpless, - [Resist Element](https://spiritsandspellcraft.com/spells/all-spells-index/resist-element/) - Resist Element: The caster enchants a creature upon touch, gaining Resistance Resistance The creature takes half the damage of the attack if damage - [Revitalize](https://spiritsandspellcraft.com/spells/all-spells-index/revitalize/) - Revitalize: While in combat, the caster targets a dying party member up to 30 ft away, healing them for 1/4 of their maximum health. This spell can only - [Ricochet](https://spiritsandspellcraft.com/spells/all-spells-index/ricochet/) - Ricochet: The caster enchants a batch of ammunition or a shield with a magical coating that causes it to reflect off targets who were hit. The same attack - [Rune of Binding](https://spiritsandspellcraft.com/spells/all-spells-index/rune-of-binding/) - Rune of Binding: The caster inscribes a rune in the air that binds a target within 30 ft. On a hit, the target is Grappled Grappled Condition The target - [Rune of Influence](https://spiritsandspellcraft.com/spells/all-spells-index/rune-of-influence/) - Rune of Influence: The caster inscribes a rune upon a creature up to 30 ft away targeting the creature’s Will. Upon a hit the target is Charmed - [Rune of Silence](https://spiritsandspellcraft.com/spells/all-spells-index/rune-of-silence/) - Rune of Silence: The caster inscribes a rune upon a creature up to 30 ft away targeting the creature’s Will. Upon a hit the target is Silenced - [Phantasmal Force](https://spiritsandspellcraft.com/spells/all-spells-index/phantasmal-force/) - Phantasmal Force: The caster conjures a phantasmal illusion within a 15 ft Burst up to 30 ft away from the caster targeting the creatures’ Will. Upon a - [Piercing Gaze](https://spiritsandspellcraft.com/spells/all-spells-index/piercing-gaze/) - Piercing Gaze: The caster shoots a magical ray from their eyes, targeting a creature within 60 ft. On a hit the target takes 1d10 + Wisdom modifier Force - [Poison Sting](https://spiritsandspellcraft.com/spells/all-spells-index/poison-sting/) - Poison Sting: The caster is able to make a touch attack with Reach targeting a creature’s Fortitude. Upon a hit the target takes 1d6 + Wisdom modifier - [Protection Rune](https://spiritsandspellcraft.com/spells/all-spells-index/protection-rune/) - Protection Rune: The caster inscribes a rune of protection, granting them an additional +2 to their Armor Class, Fortitude, or Will. Upon being hit the - [Purify Air](https://spiritsandspellcraft.com/spells/all-spells-index/purify-air/) - Purify Air: The caster purifies the air around them within a 30-foot Aura. This can clear the air of smoke, gasses, and poisons. Classes : Animist - [Pyrotechnics](https://spiritsandspellcraft.com/spells/all-spells-index/pyrotechnics/) - Pyrotechnics: The caster creates a 15 ft cone of crackling embers targeting creatures’ Fortitude. On a hit the creature takes 1d6 Fire damage and is - [Quicksand](https://spiritsandspellcraft.com/spells/all-spells-index/quicksand/) - Quicksand: The caster creates a pit of quicksand in a 15 ft Burst up to 30 feet away for a number of turns equal to their Wisdom modifier, targeting the - [Reflect](https://spiritsandspellcraft.com/spells/all-spells-index/reflect/) - Reflect: The caster chooses one damage type of their choice: Bludgeoning, Piercing, or Slashing. When the caster is dealt damage of the chosen type, the - [Reposition](https://spiritsandspellcraft.com/spells/all-spells-index/reposition/) - Reposition: The caster shouts and signals to a number of allies equal to their Wisdom modifier. The creatures may use their Reaction to Shift for half - [Restoration](https://spiritsandspellcraft.com/spells/all-spells-index/restoration/) - Restoration: The caster restores any temporary ability score damage to one ability modifier of the caster’s choice. Classes : Theurgist - [Retribution](https://spiritsandspellcraft.com/spells/all-spells-index/retribution/) - Retribution: The caster targets a creature’s Will. Upon a hit the creature takes 1d8 + Wisdom modifier Dark damage. Classes : Theurgist - [Mending](https://spiritsandspellcraft.com/spells/all-spells-index/mending/) - Mending: The caster removes the Rended Rend Condition The target’s armor has been temporarily compromised, dropping the AC bonus to the armor. condition - [Mud Pit](https://spiritsandspellcraft.com/spells/all-spells-index/mud-pit/) - Mud Pit: The caster creates a pit of muddy quicksand in a 15 ft Burst up to 30 ft away targeting the creatures’ Reflex. Upon a hit the target takes - [Mold With Earth](https://spiritsandspellcraft.com/spells/all-spells-index/mold-with-earth/) - Mold With Earth: The caster can move through the earth at half their speed + Wisdom modifier. At 20th level, they can move at full speed + Wisdom modifier - [Nullify Resistance](https://spiritsandspellcraft.com/spells/all-spells-index/nullify-resistance/) - Nullify Resistance: The caster targets a creature up to 30 ft away targeting the creature’s Will. Upon a hit the target loses a Resistance - [Osmosis](https://spiritsandspellcraft.com/spells/all-spells-index/osmosis/) - Osmosis: The caster is able to nullify the Wet Wet Condition You are completely drenched in liquid, rendering you to a Weakness to Lightning (unless the - [Phalanx Command](https://spiritsandspellcraft.com/spells/all-spells-index/phalanx-command/) - Phalanx Command: The caster shouts a command for a defensive formation to a number of allies equal to the caster’s Charisma modifier. The allies may take - [Poison Pollen](https://spiritsandspellcraft.com/spells/all-spells-index/poison-pollen/) - Poison Pollen: The caster blasts an earthly pollen in a 20-foot Burst up to 60 feet away, targeting the creatures’ Fortitude. Upon a hit, the pollen cloud - [Lasting Breath](https://spiritsandspellcraft.com/spells/all-spells-index/lasting-breath/) - Lasting Breath: The caster is able to hold their breath for as long as they sustain the spell. Classes : Elementalist - [Leaf Storm](https://spiritsandspellcraft.com/spells/all-spells-index/leaf-storm/) - Leaf Storm: The caster conjures a whirlwind of magical leaves before them in a 30 ft Line that target the creatures’ Reflex. Upon a hit the target takes - [Longstride](https://spiritsandspellcraft.com/spells/all-spells-index/longstride/) - Longstride: The caster’s base speed increases by half of the creature’s maximum Movement. Classes : Animist Commander Totemist - [Manipulate Water](https://spiritsandspellcraft.com/spells/all-spells-index/manipulate-water/) - Manipulate Water: The caster can manipulate up to 5 cubic feet of water (1 hex/square) per Wisdom modifier up to 30 ft from the caster. Anything within - [Mighty Roar](https://spiritsandspellcraft.com/spells/all-spells-index/mighty-roar/) - Mighty Roar: The caster enhances their vocal chords, letting out a magical roar n a 15 ft Aura targeting the creatures’ Fortitude. Upon a hit the - [Mirror Coating](https://spiritsandspellcraft.com/spells/all-spells-index/mirror-coating/) - Mirror Coating: The caster enchants their melee weapon or shield that allows the caster to use their Reaction to reflect ranged spell attacks back at an - [Mirror Image](https://spiritsandspellcraft.com/spells/all-spells-index/mirror-image/) - Mirror Image: The caster creates a series of mirror images around them, granting the target a +2 bonus to AC and Fortitude. Classes : Totemist - [Heat Metal](https://spiritsandspellcraft.com/spells/all-spells-index/heat-metal/) - Heat Metal: The caster targets something metal up to 30 feet away and heats it, targeting the creature’s Fortitude. Upon a hit the target takes 1d8 - [Heroism](https://spiritsandspellcraft.com/spells/all-spells-index/heroism/) - Heroism: The caster emboldens the target, granting them temporary hit points equal to the caster’s Wisdom modifier and grants Resistance Resistance The - [Hold Creature](https://spiritsandspellcraft.com/spells/all-spells-index/hold-creature/) - Hold Creature: The caster targets the Will of a creature up to 30 ft away. Upon a hit the creature is Stunned Stunned Condition The target cannot take - [Ice Breath](https://spiritsandspellcraft.com/spells/all-spells-index/ice-breath/) - Ice Breath: The caster exhales shards or a mist of ice in a line before them up to 30 ft away, targeting the creatures’ Reflex. Upon a hit the - [Ice Shard](https://spiritsandspellcraft.com/spells/all-spells-index/ice-shard/) - Ice Shard: The caster creates spike-like shards that can be launched up to 60 feet away targeting a creature’s Will. Upon a hit the target takes 1d8 - [Identify Concoction](https://spiritsandspellcraft.com/spells/all-spells-index/identify-concoction/) - Identify Concoction: The caster magically inspects an item or vial and automatically knows if it’s dangerous by contact, ingestion, inhalation, or injury. - [Ignition](https://spiritsandspellcraft.com/spells/all-spells-index/ignition/) - Ignition: The caster creates a 5 ft Aura of embers around them targeting creatures’ Reflex. On a hit the targets take 1d4 Fire damage and is Burned - [Inspiring Command](https://spiritsandspellcraft.com/spells/all-spells-index/inspiring-command/) - Inspiring Command: The caster shouts words to an ally who is under the influence of mind altering Conditions such as Charmed Charmed The target is - [Invisibility](https://spiritsandspellcraft.com/spells/all-spells-index/invisibility/) - Invisibility: The caster touches themselves or an ally, rendering the target invisible. While invisible, the target cannot be seen by normal vision and - [Jet](https://spiritsandspellcraft.com/spells/all-spells-index/jet/) - Jet: The caster casts a powerful stream of water that travels in a 30 ft Line before them targeting the creatures’ Reflex. Upon a hit the target - [Jump](https://spiritsandspellcraft.com/spells/all-spells-index/jump/) - Jump: The caster uses their wind powers to propel their jump by up to half their movement speed up. At 8th level, Jump becomes Minor Fly (Mana Cost: 12), - [Guided Winds](https://spiritsandspellcraft.com/spells/all-spells-index/guided-winds/) - Guided Winds: The caster creates a 30 ft Wall of wind up to 30 ft away from them targeting creatures’ Fortitude. Upon a hit, the target takes 1d6 - [Halting Sheet](https://spiritsandspellcraft.com/spells/all-spells-index/halting-sheet/) - Halting Sheet: The caster produces a sheet of ice on the ground, creating a 30 ft Wall up to 30 ft away from the caster targeting the creatures’ - [Haste](https://spiritsandspellcraft.com/spells/all-spells-index/haste/) - Haste: The caster hastens themselves, gaining an addition Action per turn as well as a 10 ft increase to Move. Classes : Gladiator Ravager Shaman Theurgist - [Healing Aura](https://spiritsandspellcraft.com/spells/all-spells-index/healing-aura/) - Healing Aura: The caster creates a 20 ft Aura around them, healing all allies within the Aura for 1d6 + Wisdom modifier at the beginning of the - [Healing Word](https://spiritsandspellcraft.com/spells/all-spells-index/healing-word/) - Healing Word: The caster calls out to a creature up to 60 ft away that they can see and who can hear them, healing the target for 1d6 + Wisdom modifier. - [Horrifying Visage](https://spiritsandspellcraft.com/spells/all-spells-index/horrifying-visage/) - Horrifying Visage: The caster’s face twists and distorts in a manner that targets a creature’s Will. Upon a hit the target takes 1d6 Dark damage and is - [Force Bolt](https://spiritsandspellcraft.com/spells/all-spells-index/force-bolt/) - Force Bolt: The caster inscribes a rune that releases a bolt of force energy at a creature within 60 ft of them. On a hit, the target takes 1d6 Force - [Force Pulse](https://spiritsandspellcraft.com/spells/all-spells-index/force-pulse/) - Force Pulse: The caster inscribes a rune that releases a pulse of force energy in a 5 ft Aura around them. On a hit, targets take 1d6 Force damage and are - [Force Wave](https://spiritsandspellcraft.com/spells/all-spells-index/force-wave/) - Force Wave: The caster inscribes a rune that releases a wave of force energy in a 15 ft Cone targeting creatures’ Fortitude. Upon a hit targets take - [Frozen Expanse](https://spiritsandspellcraft.com/spells/all-spells-index/frozen-expanse/) - Frozen Expanse: The area around the caster explodes with a flurry sleet in a 10 ft Aura targeting the creatures’ Fortitude. Upon a hit the targets - [Gale Force](https://spiritsandspellcraft.com/spells/all-spells-index/gale-force/) - Gale Force: The caster unleashes a powerful gust of wind in a 5 ft wide, 30 ft long Line up to 60ft away from them targeting creatures’ Reflex. Upon - [Guardian's Chant](https://spiritsandspellcraft.com/spells/all-spells-index/guardians-chant/) - Guardian’s Chant: The caster chants to a number of allies who can hear them equal to the caster’s Wisdom modifier. The allies receive a Damage - [Electrobody](https://spiritsandspellcraft.com/spells/all-spells-index/electrobody/) - Electrobody: The caster expels static from themselves in an Aura targeting the creatures’ Fortitude. Upon a hit the target takes 1d4 Lightning damage. - [Elemental Bolt](https://spiritsandspellcraft.com/spells/all-spells-index/elemental-bolt/) - Elemental Bolt: The caster fires off an elemental bolt dealing 1d6 elemental damage of one of the caster’s chosen Elemental Affinities. The Mana Cost for - [Enchanted Flame](https://spiritsandspellcraft.com/spells/all-spells-index/enchanted-flame/) - Enchanted Flame: The caster enchants their weapon with a magical flame for a number of rounds equal to the caster’s Wisdom Modifier. The flame deals an - [Enhance Ability](https://spiritsandspellcraft.com/spells/all-spells-index/enhance-ability/) - Enhance Ability: The caster touches a creature, granting them a +4 to one Ability Score of the caster’s choice. Classes : Theurgist - [Enhance Poison](https://spiritsandspellcraft.com/spells/all-spells-index/enhance-poison/) - Enhance Poison: The caster enchants a vial of poison or a source of Poison damage and increases the damage die of the source. The spell lasts for a number - [Enlarge/Reduce](https://spiritsandspellcraft.com/spells/all-spells-index/enlarge-reduce/) - Enlarge/Reduce: The caster enchants a creature upon touch, increasing or decreasing their Size by one category (up to Gargantuan or Tiny). Classes : - [Ensnare](https://spiritsandspellcraft.com/spells/all-spells-index/ensnare/) - Ensnare: The caster creates a 20 ft Burst within 60 ft from them targeting the creatures’ Reflex. On a hit, the targets take 1d4 Bludgeoning damage - [Eruption](https://spiritsandspellcraft.com/spells/all-spells-index/eruption/) - Eruption: The caster conjures a 20 ft Burst of intense flames within 60 ft targeting the creatures’ Reflex. Upon a hit the targets take 1d6 Fire - [Exhale](https://spiritsandspellcraft.com/spells/all-spells-index/exhale/) - Exhale: The caster exhales a powerful force within a 15 ft. cone before them. On a hit, the creature takes 1d8 Wind damage and the creature is Windswept - [Fireball](https://spiritsandspellcraft.com/spells/all-spells-index/fireball/) - Fireball: The caster shoots a ball of flame from their palm that targets a creature’s Will up to 60 feet from them. Upon a hit the spell deals 1d8 + - [Fire Breath](https://spiritsandspellcraft.com/spells/all-spells-index/fire-breath/) - Fire Breath: The caster exhales a plume of fire in a cone before them up to 15 ft away targeting the creatures’ Reflex. Upon a hit the target takes - [Fog](https://spiritsandspellcraft.com/spells/all-spells-index/fog/) - Fog: The caster creates a 30 ft Burst of fog targeting a space they can see up to 60 feet away. Everyone in the fog can only see 5 feet in front of them, - [Earth Armor](https://spiritsandspellcraft.com/spells/all-spells-index/earth-armor/) - Earth Armor: The caster shields themselves with the terrain around them, gaining a bonus to their choice of Armor Class or Fortitude equal to their Wisdom - [Darkvision](https://spiritsandspellcraft.com/spells/all-spells-index/darkvision/) - Darkvision: The caster enchants themselves with magic that allows them to see in the dark for a number of hours equal to the caster’s Wisdom modifier. - [Daze](https://spiritsandspellcraft.com/spells/all-spells-index/daze/) - Daze: The caster targets a creature’s Will up to 60 ft away. On a hit, the target takes 1d8 Psychic damage and becomes Stunned Stunned Condition The - [Deliverance](https://spiritsandspellcraft.com/spells/all-spells-index/deliverance/) - Deliverance: The caster targets a creature’s Will. Upon a hit the creature takes 1d8 + Wisdom modifier Radiant damage. At 5th, 11th, and 17th level this - [Earth Breath](https://spiritsandspellcraft.com/spells/all-spells-index/earth-breath/) - Earth Breath: The caster exhales sand or mud in a cone before them up to 15 ft away, targeting the creatures’ Reflex. Upon a hit the target takes - [Earthbind](https://spiritsandspellcraft.com/spells/all-spells-index/earthbind/) - Earthbind: The caster causes the ground to rise and bind a target within range. Upon a hit, the target is Grappled Grappled Condition The target is being - [Create Illusion](https://spiritsandspellcraft.com/spells/all-spells-index/create-illusion/) - Create Illusion: The caster creates a single convincing illusion of an object, sound, or Small creature within 30 ft of themselves. The illusion is - [Cure Bleeding/Poison](https://spiritsandspellcraft.com/spells/all-spells-index/cure-bleeding-poison/) - Cure Bleeding/Poison: The caster touches a creature and heals them of their Lacerated Lacerated The target is bleeding profusely, dealing Lacerating - [Cripple](https://spiritsandspellcraft.com/spells/all-spells-index/cripple/) - Cripple: The caster targets a creature’s Will up to 60 ft away. On a hit, the creature takes 1d8 Psychic damage and is Slowed Slowed Condition The - [Cunning](https://spiritsandspellcraft.com/spells/all-spells-index/cunning/) - Cunning: The caster is able to use their magics and small charming illusions in order to be more cunning, granting the target Advantage on the Social - [Cure Wounds](https://spiritsandspellcraft.com/spells/all-spells-index/cure-wounds/) - Cure Wounds: The caster touches a creature and heals them for 1d8 + the caster’s Wisdom Modifier. At 5th, 11th, and 17th level this spell gains an - [Cutting Winds](https://spiritsandspellcraft.com/spells/all-spells-index/cutting-winds/) - Cutting Winds: The caster makes a streak of highly concentrated air up to 60 ft away targeting the creature’s Fortitude. On a hit the target takes - [Cleanse](https://spiritsandspellcraft.com/spells/all-spells-index/cleanse/) - Cleanse: The caster reaches out to clean off any creature or object up to Large size by washing them over with a hazy shroud of mist. This cleans off any - [Combat Reflexes](https://spiritsandspellcraft.com/spells/all-spells-index/combat-reflexes/) - Combat Reflexes: The caster focuses their mind and magic for pinpoint accuracy, increasing their Critical range by 1. Classes : Gladiator Ravager - [Combustion](https://spiritsandspellcraft.com/spells/all-spells-index/combustion/) - Combustion: The caster reaches out toward an adjacent creature, targeting the creatures’ Fortitude. On a hit the attack deals 2d4+Wisdom Modifier - [Conjure Water](https://spiritsandspellcraft.com/spells/all-spells-index/conjure-water/) - Conjure Water: The caster conjures an amount of water is equal to 5 cubic feet + Wisdom Modifier. The water is potable and conjured into a container or - [Control Fire](https://spiritsandspellcraft.com/spells/all-spells-index/control-fire/) - Control Fire: The caster is able to control a source of non-magical flame to create a 20 ft Wall extending from the source, targeting the creatures’ - [Control Water Temperature](https://spiritsandspellcraft.com/spells/all-spells-index/control-water-temperature/) - Control Water Temperature: The caster can melt ice and freeze and boil liquid up to 5 cubic feet (1 square) of water + Wisdom Modifier + ½ caster level. - [Crackle](https://spiritsandspellcraft.com/spells/all-spells-index/crackle/) - Crackle: The caster can molten their Fire damaging spells for a number of turns equal to their Wisdom modifier, creating bursts in a 5 ft radius of the - [Clarity](https://spiritsandspellcraft.com/spells/all-spells-index/clarity/) - Clarity: The caster touches a creature and heals them of their Dizzied Dizzied The target may only take one Action per turn and loses concentration on any - [Bramble Barbs](https://spiritsandspellcraft.com/spells/all-spells-index/bramble-barbs/) - Bramble Barbs: The caster manipulates barbed vines that whip and coil around a creature within range, targeting the creature’s Will. On a hit, the - [Brine](https://spiritsandspellcraft.com/spells/all-spells-index/brine/) - Brine: The caster creates a 15 ft Cone of boiling hot water before them, targeting the creatures’ Fortitude. On a hit the creature takes 1d8 Water - [Calm Emotions](https://spiritsandspellcraft.com/spells/all-spells-index/calm-emotions/) - Calm Emotions: The caster touches a creature and heals them of their Enraged Enraged The creature is angered, taking Disadvantage to hit any creature that - [Catapult](https://spiritsandspellcraft.com/spells/all-spells-index/catapult/) - Catapult: The caster takes the loose earth around them and hurls the projectile up to 60 feet away, targeting a creature’s Armor Class. The - [Call Lightning](https://spiritsandspellcraft.com/spells/all-spells-index/call-lightning/) - Call Lightning: The target inscribes a rune that is a calling of a storm, dropping lightning from the sky on a number of creatures equal to the caster’s - [Cauterize](https://spiritsandspellcraft.com/spells/all-spells-index/cauterize/) - Cauterize: The caster can use their flames to cauterize the wounds of themselves or allies for 1d6 + Wisdom modifier healing. The target takes what’s - [Chain Lightning](https://spiritsandspellcraft.com/spells/all-spells-index/chain-lightning/) - Chain Lightning: The caster inscribes a rune that releases a bolt of lightning targeting one creature and a number of creatures up to 20 ft away from the - [Charm Creature](https://spiritsandspellcraft.com/spells/all-spells-index/charm-creature/) - Charm Creature: The caster targets a non-humanoid creature up to 30 ft away. On a hit, the target is Charmed Charmed The target is friendly to the one who - [Charm Person](https://spiritsandspellcraft.com/spells/all-spells-index/charm-person/) - Charm Person: The caster targets a humanoid creature up to 30 ft away. On a hit, the target is Charmed Charmed The target is friendly to the one who - [Angel Feathers](https://spiritsandspellcraft.com/spells/all-spells-index/angel-feathers/) - Angel Feathers: The caster shoots a pinion of an angel wing targeting a creature’s Will. Upon a hit the target takes 1d6 Radiant damage and the creature - [Alter Terrain](https://spiritsandspellcraft.com/spells/all-spells-index/alter-terrain/) - Alter Terrain: The Caster can alter the natural terrain equal to 5 ft x Wisdom modifier around them up to 30 feet away and 10 ft up. At 11th level you can - [Bad Breath](https://spiritsandspellcraft.com/spells/all-spells-index/bad-breath/) - Bad Breath: Mana Cost 16 Action Standard Spell Type Area of Effect (Cone), Verbal Range/Area Self, 15 ft Target Fortitude Duration Instantaneous Effect : - [Bless](https://spiritsandspellcraft.com/spells/all-spells-index/bless/) - Bless: The caster targets a number of allies equal to their Wisdom modifier that they can see. The targeted allies roll 1d4 and gain the result in Damage - [Blizzard](https://spiritsandspellcraft.com/spells/all-spells-index/blizzard/) - Blizzard: The caster conjures an icy storm in a 20 ft Burst within 60 ft from them that they can see for a number of rounds equal to the caster’s ## Legal Pages - [Cookies Policy](https://spiritsandspellcraft.com/termsfeed/cookies-policy/) - Cookies Policy Last updated: This Cookies Policy explains what Cookies are and how We use them. 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