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Weapons

Unarmed

WeaponDamagePropertiesLevel
Unarmed/Cestus1d4 BMartial (Str/Dex), Light, Grappling1
Gauntlet/Spiked Cestus1d4 B or PMartial (Str/Dex), Light, Grappling2
Bagh Nakh1d4 S/PExotic (Dex), Light, Lacerating3

Fighting Styles

  • Improved Pugilism (I – III). The damage die for your Unarmed attacks increases and you may add your Ability Modifier to Minor Action Unarmed attacks. This Fighting Style may only be taken up to three times.
  • Choke. The user may make an attack against the Fortitude of an enemy they are Grappling. On a hit the enemy is Choked, yielding a Disadvantage on all rolls while being choked. If the user hits an enemy that is already Choked, the target is Sleeping for a number of rounds equal to how much the attack beat its Fortitude. Choked ends when the Grapple does.
  • Disarm (Combat Maneuver). The user has learned to Disarm their opponent while using Unarmed.
  • Takedown (Combat Maneuver). The user has learned to Trip creatures they have Grappled.
  • Killer Hook (Combat Maneuver). The user’s unarmed melee attacks leave the opponent Dizzied until the end of their next turn.
  • Ki Break (Combat Maneuver). The user may use their Unarmed attacks in order to break the opponent out of Sustaining a spell.

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