Home » Equipment » Weapons » Page 9

Weapons

Sidearms

WeaponDamagePropertiesLevel
Cavalry Sabre1d6 S/PMartial (Str/Dex), Disarming, Versatile (Advantage on attacks while on a Friendly Mount)1
Rapier1d8 PMartial (Dex), Disarming1
Short Sword1d6 S/PMartial (Dex), Light1
Gladiator Scissors1d8 SMartial (Dex), Versatile (+1 to AC, may use Reaction upon being hit to deal damage to the enemy equal to the Average damage die of the Gladiator Scissors).2
Sai1d6 PMartial (Dex), Light, Disarming, Grappling2
Urumi (Sword Whip)1d6 SExotic (Dex), Light, Disarming, Versatile (Negates Reactions that increase AC and ignores weapon and shield AC bonuses)3
Maduvu (Shield Dagger)1d4 PExotic (Dex), Versatile (+1 AC, may be use another Maduvu in off-hand without a Two-Weapon Fighting feature).3

Fighting Styles

  • Off-Hand Efficiency. Combat Maneuvers against the user yield Disadvantage as long as a Sidearm is equipped in the user’s off hand.
  • Quick Draw. Upon being Disarmed, the user may draw a Sidearm on their person as a free action. Additionally, anytime an opponent tries to Disarm your Sidearm they yield a Disadvantage.
  • Exotic Weaponry. The user has trained in an exotic weapon and is able to wield it effectively with the proper Weapon Level.
  • Backstab. If the user is attacking a Flanked enemy they may double their Ability Modifier to their damage rolls.
  • Sidearm Specialist: The user is able to make an attack with their main hand Sidearm as a Minor Action as long as they’re wielding no weapon in their off-hand.

Pages: 1 2 3 4 5 6 7 8 9 10

spiritsandspellcraft.com