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Weapons

Axes

WeaponDamagePropertiesLevel
Hatchet1d6 SMartial (Str/Dex), Light, Versatile (+2 to Survival checks)1
Tomahawk1d6 SMartial (Str/Dex), Light, Thrown (20/30/40)1
Battle Ax1d8 SMartial (Str), Disarming, Tripping, Versatile (May be used with Main hand for Two-Weapon Fighting)1
Greataxe2d6 SMartial (Str) Heavy, Cleaving1
Double-Bit Ax2d6 SMartial (Str), Heavy, Versatile (+4 to Survival checks)2
Viking Axe1d12 SMartial (Str), Heavy, Reach, Tripping2
Ax w/ Maul2d6 S/BExotic (Str), Heavy, Cleaving, Versatile (+2 to Survival checks, May use the stats of a Maul for Bludgeoning Damage)3
Tabar w/ Dagger1d6/1d4 B/P/SExotic (Str),Disarm, Tripping, Versatile (Proficiency with hidden Dagger, may use your Reaction upon being Disarmed to draw the hidden Dagger. Uses the Dagger stats from Knives/Daggers.)3

Fighting Styles

  • Dual Axe Fighting. The user is knowledgeable in fighting with two axes and may use a Battle Ax in their off-hand.
  • Exotic Axes Weaponry. The user has trained in an exotic Axe weapon and is able to wield it effectively with the proper Weapon Level.
  • Tomahawk Specialist: The user has trained extensively with the Tomahawk, learning how to successfully scoop for a Disarm with an attack, as well as learning to Trip the opponent with an attack. Additionally, the Thrown distance is increased by 20 ft, granting a Range of 30/45/60. With the Viking Throw (Axes) Fighting Style the Range becomes 40/60/80.
  • Reaver (Combat Maneuver). The user may use their Axe to Lacerate a Bloodied enemy upon a hit. The Condition lasts until the end of the target’s next turn.
  • Shield Rending (Combat Maneuver). The user may use their Axe for Rending an opponent’s shield provided they’re armed with a shield.
  • Viking Throw (Axes). The user is able to use Throw on all Axes, giving them a 20/30/40 ft range and Tomahawks a Thrown range of 30/45/60 ft. With the Tomahawk Specialist Fighting Style the tomahawk’s Range becomes 40/60/80.
  • Whirlwind (Combat Maneuver). Allows the user to Cleave with their Axes.

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